

It was fun to go K.O because of a missed bullet, and that you could "fake" your dead with it. It was more of a warfare/weapon/ammo sandbox than a gameplay-style driven mod, which made me love it. I understand it grow big and partly unfocused, but that was more or less the strong point of it. Take a look at OccupationCS's PvP Combat:Ī bit late, but it's a shame to learn that the mod halted development. Armor and Inventory are tied to the player's encumbrance system. New player models have been added with modular armor components, chosen by the player. Once a weapon is chosen, players can select from a range of different ammunition types for the weapon.

Players can now select a class which has access to a particular range of weaponry. Most noticeably different is the updated spawn menu and weapon selection. The latest version of OccupationCS: Source has been released, incorporating a range of updates and most importantly support for the updated Orange Box engine.

It captures the reality of armed conflict in a fast paced Single, Coop and Multiplayer First Person Environments. OccupationCS: Source 3.03 is the most efficient, stable version of OccupationCS to date. The Evolution of the First Person Shooter! Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The latest Orange Box version of OccupationCS: Source has been released. Complex Bullet Ricochet / Penetration / Bore / Exit.The ongoing mission of the OccupationCS Development is to capture the realistic dynamic, destructive nature of the Bullet in a fast paced dynamic combat environment. Play with 3 possible Combat Profiles: Hollywood, Regulation or Realism. No Future Versions are planned.Ballistic Work continues on WWI Source 2013Įngage in ultra realistic fire fights with AI and/or players in 6 Game Modes: Death Match, Team Death Match, Fallback, Surge, Hold and Control. Released an app at Shuttles & Asteroids, back to the ballistics! The Evolution of the First Person Shooter
